Meccha Crafteleon /wiki ← back to the site ENFRESJADEPTIT

Painting & disguises

Two halves of the same trick: paint decides what you look like, the pose wheel decides what shape you are.

Painting yourself

Hold the brush and press F. You freeze, the camera pulls back, and the tools open around you.

Paint mode: colour picker, tools and the skin map around a frozen player
Paint mode.

Two ways to paint, swap freely between them: directly on your body in 3D, or on the flat skin map for the fiddly bits between the arms and the torso. Brush, bucket, line, rectangle, spray, mirror, undo and zoom.

The most useful tool is the eyedropper: right-click any block with the brush and you get its exact colour, tint included, so grass reads green rather than grey.

1 to 4 pick the brush, the spray, the eraser and the texture tool. H shows and hides the 3D handles. The full list is on the cheat sheet in the corner of paint mode.

Painting is not just for rounds. The armour works anywhere, including a normal survival world.

Finer detail

A fresh piece paints at 64×64, the same resolution as a Minecraft skin. Put a piece and a netherite block in an anvil and it upgrades to 128×128, with netherite plating thrown in. A nether star on top of that takes it to 256×256. Your existing art carries over each time.

You can also reinforce a piece with any vanilla armour in an anvil, if you would rather not be made of wool in a fight.

Anvil: a Chameleon chestplate combined with a diamond chestplate
Reinforcing in an anvil. The paint is untouched.

Poses

Hold R, aim a segment, let go. Each slice shows your character in that pose, painted as you actually are.

The pose wheel, showing the player's own painted character in each pose
The pose wheel. The cards either side are the next pages.

Pages read left to right. Scroll to turn, or click the card on either side, which is there so a trackpad with no wheel can reach them too. Each card shows something from its page, so you can see where you are going before you go there. Releasing in the middle cancels.

Three pages of poses: Basics, Hiding and Fun. A fourth, Supporter, holds five character poses for people who have supported the mod. It is shown to everybody, greyed, rather than hidden: they are personality, never an advantage, and every one of them is more visible than standing still.

A pose leaves you free to walk around and reposition. Press F to lock in properly: the idle animation stops and you can inch yourself into place. Sneak or jump to break out.

Props

Or stop being a person entirely. Turn the pose wheel past the poses to reach the props.

Players disguised as an anvil and other props
You can paint on props too.

They are grouped over five rings:

BlocksFull block, slab, stairs, carpet, trapdoor
BarriersFence, wall, pane
DecorationCake, flower pot, lantern, anvil
MobsCow, pig, sheep, chicken, wolf
MonstersCreeper, enderman

A prop needs the full Chameleon set. Half an armour turning into an anvil was never meant to work.

Once you are a prop, R stops offering body poses and offers that prop's own settings instead: one ring for its shape, one for the direction it faces, and nothing else. Stairs can be straight, an inner or an outer corner, right way up or upside down. A fence can be a lone post, an end, a line, a corner, a T-junction or a cross. A slab sits on the floor or under the ceiling.

Get it wrong and you are the one fence post in the row pointing the wrong way.

The middle of the wheel now reads Remove disguise, and that is the way back to the catalogue when you want a different prop.

Mobs turn with you rather than facing a compass direction, because a cow is not something you place. Blocks keep their four placements, which is the whole point for them. Taking a different prop also puts you back to full size: a half-size copy of a real block gives you away instantly.

Placing yourself

A prop that sits at the wrong angle, or a hand's width from the wall, is a prop everybody spots. So a frozen disguise comes with the six controls a 3D editor would give you: three rings to turn it and three arrows to slide it. Grab one and drag.

The handles. Rings turn, arrows slide.

The colours are the ones every 3D tool uses, so there is nothing to learn: green spins it on the spot, red tips it forward and back, blue drops it onto its side. The arrows follow the same idea along the three directions of the world.

While you drag, nothing is refused. Your disguise follows your hand and sinks into the wall if that is where you take it. If it ends up too far inside, the edge of the screen goes red and says the position will not be kept, and letting go there puts it back where you started. Nothing is lost by trying.

H hides the handles when they are in the way of your brush, and a stroke you have already started fades them out on its own so a line drawn across the prop carries on. There is a button to put every angle back the way it was when you froze.

Saved looks

What you paint on a prop is remembered. Props have no armour to keep a drawing on, so it lives on your own machine instead: put the same fence back on tomorrow and your fence is there, not a blank one.

Each shape holds several looks, picked from the tabs under the paint map. Slot 1 saves itself whenever you leave paint mode. The others save when you press Save, and ask twice before overwriting one that already holds a drawing. Shift-click a tab to copy what you are looking at into it, which is how a drawing moves from one slot to another.

Two slots per shape, five if you support the mod. The locked ones are still shown so you can see what is there.

Turning a prop keeps your drawing. Changing its shape starts you on a blank one, because the surfaces are no longer in the same places, and each shape keeps its own slots for the same reason.

Keeping your art

Paint lives on the armour, not on you: take a piece off and the art goes with it.

Crafting a copy of a painted chestplate from a blank one
Copying a signed piece.
  • Sign it by crafting the piece with a feather and an ink sac. Your name goes on it and the paint locks.
  • Copy it by crafting a signed piece with a blank one. The copy credits you. Copies of copies are not allowed.
  • Wash it with a water bucket to unlock a signed piece and start again.
Meccha Crafteleon Home · Discord